I just saw this video about the map design in VALORANT:
The main points are:
- Taking the middle areas don’t feel rewarding. They just feel like second pathways to bombsites
- The maps are unbelievably claustrophobic.
- Both sides feel like they’re fighting the map instead of each other.
- I only enjoy the game while being on the bombsites.
Personally, I can relate to a lot of what he says, and I hope to see more open maps in the future.
What do you think about the current map design? Does it make the game less enjoyable?